Origin Configs
The format of all data-driven JSON configs for Origins modifiers
Origins can be configured to give the player custom attribute values via the Cold Sweat: Origins Addon mod. This mod has its own datapack system that works very similarly to Cold Sweat's, but operates independently of Cold Sweat's monolithic datapack loader.
Origins can be customized by creating Origins Modifier files, which store all additional attributes and attribute modifiers that are to be added to the player upon selecting the specified origin.
These files can be wrapped into datapacks:
data/<yourmod>/cold_sweat/origin_modifier/*
or put in the config folder:
config/coldsweat/data/origin_modifier/*
Format
Origins Modifiers have a few custom data structures that should be known first:
Attributes
The "attributes"
section defines the base values of the player's attributes, overriding their default base values:
Attribute Modifiers
The "modifiers" section defines a list of attribute modifiers, which are applied on top of the attributes' base values. These attribute modifiers will be given the name "Origins Attribute" and assigned a random UUID upon creation:
Given this information, we can break down the format for Origin Modifiers as a whole:
Last updated