> For the complete documentation index, see [llms.txt](https://mikul.gitbook.io/cold-sweat/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://mikul.gitbook.io/cold-sweat/list-of-tempmodifiers.md).

# List of TempModifiers

A list of all default TempModifiers and their functions

<mark style="color:blue;">`cold_sweat:blocks`</mark>\
Detects nearby blocks and determines how they affect the entity's temperature. See [Block Temperature](/cold-sweat/block-temperature.md) for more info.

<mark style="color:blue;">`cold_sweat:biomes`</mark>\
Handles the temperature of nearby biomes, also taking into account time of day and humidity, and applies it to the entity. Does not handle cave biomes.

<mark style="color:blue;">`cold_sweat:elevation`</mark>\
Handles temperature changes according to the entity's elevation in the world. By default, it is cold high above the ground and heats up near bedrock.

<mark style="color:blue;">`cold_sweat:cave_biomes`</mark>\
Handles the temperature of cave biomes around the entity underground.&#x20;

<mark style="color:blue;">`cold_sweat:armor`</mark> \
Handles the effects of armor insulation.

<mark style="color:blue;">`cold_sweat:mount`</mark> \
Handles insulation granted by the mount this entity is currently riding.&#x20;

<mark style="color:blue;">`cold_sweat:waterskin`</mark> \
Handles changes in temperature applied by waterskins.

<mark style="color:blue;">`cold_sweat:soulspring_lamp`</mark> \
Handles the cooling effect applied by the Soulspring Lamp item.

<mark style="color:blue;">`cold_sweat:water`</mark> \
Handles the cooling effect of water and rain, as well as dripping particles when the player is wet.

<mark style="color:blue;">`cold_sweat:warming`</mark> \
Handles the temperature increase provided by the Warmth effect.

<mark style="color:blue;">`cold_sweat:cooling`</mark> \
Handles the temperature decrease provided by the Frigidness effect.

<mark style="color:blue;">`cold_sweat:food`</mark> \
Handles temperature changes applied by eating configured food items.

<mark style="color:blue;">`cold_sweat:soul_sprout`</mark> (extension of `cold_sweat:food`)\
Handles the effect of eating a Soul Sprout specifically. Spawns soul particles around the player while it is active.

<mark style="color:blue;">`cold_sweat:freezing`</mark> \
Handles the chilling effect of the entity while standing in powder snow.

<mark style="color:blue;">`cold_sweat:on_fire`</mark> \
Handles the heating effect of the entity being on fire.

<mark style="color:blue;">`cold_sweat:inventory_items`</mark> \
Handles temperature changes applied by items in an entity's inventory.

<mark style="color:blue;">`cold_sweat:entities`</mark> \
Handles the effect of nearby temperature-emitting entities.

<mark style="color:blue;">`cold_sweat:acclimation`</mark>\
Changes the player's minimum and maximum habitable temperatures according to the acclimation mechanic.

<mark style="color:blue;">`cold_sweat:climate`</mark>\
Encompasses all calculations for world temperature that are performed for non-player entities with temperature enabled.

***

{% hint style="info" %}
The following TempModifiers are available only if their respective mods are loaded. They are added by Cold Sweat as needed for compatibility.
{% endhint %}

<mark style="color:blue;">`sereneseasons:season`</mark>\
Handles the temperature of the current season if [Serene Seasons](https://www.curseforge.com/minecraft/mc-mods/serene-seasons) is installed.

<mark style="color:blue;">`weather2:storm`</mark>\
Handles temperature changes caused by weather and storm systems from [Weather, Storms, & Tornadoes](https://www.curseforge.com/minecraft/mc-mods/weather-storms-tornadoes).

<mark style="color:blue;">`curios:curios`</mark>\
Handles the temperature effects of any equipped [Curios](https://www.curseforge.com/minecraft/mc-mods/curios).

<mark style="color:blue;">`valkyrienskies:ship_blocks`</mark> (extension of `cold_sweat:blocks`)\
Handles the temperatures of nearby blocks that are part of a [Valkyrien Skies](https://www.curseforge.com/minecraft/mc-mods/valkyrien-skies) ship.

<mark style="color:blue;">`ad_astra:oxygen`</mark>\
Handles temperature mitigation when using oxygen equipment in  [Ad Astra](https://www.curseforge.com/minecraft/mc-mods/ad-astra).
