List of TempModifiers
A list of all default TempModifiers and their functions
cold_sweat:blocks
Detects nearby blocks and determines how they affect the entity's temperature. See Block Temperature for more info.
cold_sweat:biomes
Handles the temperature of nearby biomes, also taking into account time of day and humidity, and applies it to the entity. Does not handle cave biomes.
cold_sweat:elevation
Handles temperature changes according to the entity's elevation in the world. By default, it is cold high above the ground and heats up near bedrock.
cold_sweat:cave_biomes
Handles the temperature of cave biomes around the entity underground.
cold_sweat:armor
Handles the effects of armor insulation.
cold_sweat:mount
Handles insulation granted by the mount this entity is currently riding.
cold_sweat:waterskin
Handles changes in temperature applied by waterskins.
cold_sweat:soulspring_lamp
Handles the cooling effect applied by the Soulspring Lamp item.
cold_sweat:water
Handles the cooling effect of water and rain, as well as dripping particles when the player is wet.
cold_sweat:warming
Handles the temperature increase provided by the Warmth effect.
cold_sweat:cooling
Handles the temperature decrease provided by the Frigidness effect.
cold_sweat:food
Handles temperature changes applied by eating configured food items.
cold_sweat:soul_sprout
(extension of cold_sweat:food
)
Handles the effect of eating a Soul Sprout specifically. Spawns soul particles around the player while it is active.
cold_sweat:freezing
Handles the chilling effect of the entity while standing in powder snow.
cold_sweat:on_fire
Handles the heating effect of the entity being on fire.
cold_sweat:inventory_items
Handles temperature changes applied by items in an entity's inventory.
cold_sweat:entities
Handles the effect of nearby temperature-emitting entities.
cold_sweat:acclimation
Changes the player's minimum and maximum habitable temperatures according to the acclimation mechanic.
cold_sweat:climate
Encompasses all calculations for world temperature that are performed for non-player entities with temperature enabled.
sereneseasons:season
Handles the temperature of the current season if Serene Seasons is installed.
weather2:storm
Handles temperature changes caused by weather and storm systems from Weather, Storms, & Tornadoes.
curios:curios
Handles the temperature effects of any equipped Curios.
valkyrienskies:ship_blocks
(extension of cold_sweat:blocks
)
Handles the temperatures of nearby blocks that are part of a Valkyrien Skies ship.
ad_astra:oxygen
Handles temperature mitigation when using oxygen equipment in Ad Astra.
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