Item Tags
items/not_insulatable
items/not_insulatable
Equippable items (armor) that should not accept insulation. This may be useful in instances where an item is equipable in the armor slots, but would not logically be able to be insulated. Some examples of this might be the elytra or Create's goggles.
items/boiler_valid
and items/icebox_valid
items/boiler_valid
and items/icebox_valid
Used to determine which items are allowed to be placed into the boiler/icebox's waterskin slots. Previously, this used to be hardcoded, but this is now a tag to allow mods to, for example, use the icebox as a cooler to prevent food items from spoiling.
items/boiler_craftable_deepslate
items/boiler_craftable_deepslate
Simply determines which items can be substituted as the "deepslate" component of the boiler's crafting recipe. Processed variants of deepslate, like deepslate bricks, are not part of this tag.
Chameleon Item Tags
There are several tags that dictate what items can be used for certain chameleon behaviors. Items in these tags will be deemed "edible" by chameleons, and they will eat them if they can when thrown by a player.
items/chameleon/taming
items/chameleon/taming
Items that can be used to tame a chameleon or regenerate its health.
items/chameleon/find_cold_biomes
items/chameleon/find_cold_biomes
Items that tell the chameleon to find the nearest biome that's temperature is ≤ 0.2 (if it trusts the player that threw the item).
items/chameleon/find_hot_biomes
items/chameleon/find_hot_biomes
Items that tell the chameleon to find the nearest biome that's temperature is ≥ 1.5 (if it trusts the player that threw the item).
items/chameleon/find_humid_biomes
items/chameleon/find_humid_biomes
Items that tell the chameleon to find the nearest biome that's downfall is ≥ 0.85 (if it trusts the player that threw the item).
Last updated