A location requirement checks a given position in the world. It supports the following:
Position
Offset position to be checked by x/y/z
Biome at position
Structure at position
Dimension
Light level at position
Block at position
Fluid at position
Temperature at position
Format
{
// (optional) Position relative to the location
// All checks will use this offset position
"x_offset": 5,
"y_offset": 0,
"z_offset": 5,
// (optional) A range of valid coordinates. X and Z can be checked in the same way
// Can also use a single int ("x": 128)
"y": {
// Location's y level must be between 0 and 64
"min": 0,
"max": 64
},
// (optional) All of these support tags. Biome/structure/dimension must be at this location
"biome": "minecraft:desert",
"structure": "#minecraft:villages",
"dimension": "minecraft:the_nether",
// (optional) Light level at the position.
// Can also use a single int ("light": 4)
"light": {
"min": 4,
"max": 8
},
// (optional) A block requirement that checks the position
"block": {
"blocks": [
"minecraft:grass_block"
]
},
// (optional) A fluid requi rement that checks the position
"fluid": {
// (optional) List of valid fluid types. Accepts tags
"fluids": [
"minecraft:lava"
],
// (optoinal) "Block state" of the fluid
"state": {
"falling": true
}
// (optional) Whether this fluid is a source
"is_source": true
},
// (optional) Temperature at the position, in MC units
// "min" or "max" is optional, and defaults to - or + infinity
"temperature": {
"min": 1.0,
// Also supports preset names: freezing, cold, cool, temperate, warm, hot, burning
// These values range between the configured freezing and burning points
"max": "warm"
}
}